Game Commentary: Uncharted The Lost Legacy

PHOTO MODE! (It isn't as good as Horizon's one in all honesty)

Uncharted: The Lost Legacy takes place after Uncharted 4 but is pretty much removed from the whole Nathan Drake-centric focus of the series. After all, Chloe Frazer is our protagonist this time around. She's in search for the Tusk of Ganesha and joining her search is the fierce but capable Nadine Ross, a villain from Uncharted 4 who's in desperate need for some money.

This game is cheaper and smaller; a standalone DLC some would say. They apparently begun work on this right after Uncharted 4 and considering they released this a year later, it's fair to say that it reuses a lot of mechanics and animation from the previous title. That's alright though. If I can get an Uncharted game like this every year, I probably wouldn't mind too much just as long as the story and characters stay true.


Of course I forget to hide the UI. This amazing shot and it's all ruined because I forgot to hide the UI!
The Lost Legacy took me about 10 hours to beat and provided a touching backstory on Chloe that culminated with a satisfactory grin on my face. Chloe and Nadine are two interesting enough characters to warrant the whole adventure. I must admit though, Chloe is basically a female Nate with all her quips, lines and manner of speech. It's identical to Drake's. Nadine on the other hand plays the straight man, not taking shit from anyone but eventually warms up in light of the intense adventure both of them are facing.

I don't really want to go into story details since it's a really short experience that anyone can take in and go through. You'd have to play the previous titles to understand this one though. The dialogues could have been worked on a little more (like I said, a female Nate) but it's definitely an Uncharted adventure albeit a shorter, more compact one.



The gameplay isn't at all different from Uncharted 4. You swing on ropes, drive a car and climb like a monkey. There isn't even a lot of combat! It's a good 50-50 between exploration and combat. This, to me, is a plus since Uncharted's combat isn't exactly innovative or perfectly designed (aside from the brawling aspect, which I enjoy). I can say that the melee combat has been improved here simply because Chloe and Nadine fight like martial artists rather than brawlers. They have some nice clean kicks and hooks rather than Nate's punch and shove.

The graphics are also on par with that of the previous games. Don't let the price point or length fool you. This game looks amazing. The vistas are grandeur in scale and you can't help but awe at the sights. The variety doesn't slip away too much from those found in either a jungle or Indian architecture but man oh man is it beautiful.



Overall, while a short game, it does its job well. Again, this is Naughty Dog we're talking about. The storytelling is as good as we expect of the Uncharted series with the faults only being some slight pacing issues due to the length of the game and some generic 'Nate' dialogue. The gameplay is great and the blockbuster action sequences rival that of the main titles. While the soundtrack was weaker this time around, the amazing sights more than made up for it.

If you're a fan of the game, you'd probably have gotten this by now. If you haven't, don't pass it up. It's proof that even if they're releasing a game one year in the making, their eye for detail and quality does not waver in the slightest.


There's actually a frame you can add in Photo Mode that frames the shot in Chloe's phone. Of course, I didn't know about it initially and so I actually showed you the shot through Chloe's phone. Still nice though!

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